World War Z
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World War Z is a 2013 American action horror film directed by Marc Forster, with a screenplay by Matthew Michael Carnahan, Drew Goddard, and Damon Lindelof, from a story by Carnahan and J. Michael Straczynski, based on the title of the 2006 novel of the same name by Max Brooks (the son of well-known actors Mel Brooks and Anne Bancroft). It stars Brad Pitt as Gerry Lane, a former United Nations investigator who travels the world seeking a solution for a sudden zombie apocalypse.[12] The ensemble supporting cast includes Mireille Enos, Daniella Kertesz, James Badge Dale, Ludi Boeken, Matthew Fox, Fana Mokoena, David Morse, Elyes Gabel, Peter Capaldi, Pierfrancesco Favino, Ruth Negga, and Moritz Bleibtreu.
An early script was leaked onto the internet in March 2008, leading to a review by Ain't It Cool News that called it \"[not] just a good adaptation of a difficult book [but] a genre-defining piece of work that could well see us all arguing about whether or not a zombie movie qualifies as 'Best Picture' material\".[22] The script was well-enough respected to find a place on the 2007 Black List of \"most liked\" screenplays not yet produced.[23] The Ain't It Cool News review also noted the film appears stylistically similar to Children of Men, following Gerry Lane as he travels the post-war world and interviews survivors of the zombie war who are \"starting to wonder if survival is a victory of any kind.\"[22]
World War Z was initially scheduled for release by Paramount and Skydance on December 21, 2012, but in March 2012 it was pushed back to June 21, 2013, with Paramount electing to release Jack Reacher on the December 2012 date.[51][74] Its world premiere was held at the Empire Cinema in Leicester Square, London, on June 2, 2013.[75] On June 6, Brad Pitt attended screenings of the film in Atlanta, Philadelphia, Chicago, and Austin, all in the same day.[76] The film was released at Glasgow's Grosvenor Cinema in Ashton Lane on June 19, two days before it was launched worldwide,[77] and opened the 35th Moscow International Film Festival the next day.[78] In all, Paramount spent $160 million marketing the film worldwide.[10]
The film grossed $202.4 million in North America and $337.6 million in other territories, for a worldwide total of $540 million.[11] Variety called it a \"bona-fide box office hit\",[79] although Deadline Hollywood later said it \"barely broke even\".[10]
In April 2019, Saber Interactive released a four-player video game, also titled World War Z, for PlayStation 4, Windows PC, and Xbox One, which includes missions set around the world.[101][102]
A charming thief and a band of unlikely adventurers undertake an epic heist to retrieve a lost relic, but things go dangerously awry when they run afoul of the wrong people. Dungeons & Dragons: Honor Among Thieves brings the rich world and playful spirit of the legendary roleplaying game to the big screen in a hilarious and action-packed adventure.
World War Z's campaign spans the world, following different sets of four characters trying to survive in the United States, Israel, Russia, and Japan. I liked getting to hop around the world to different campaigns. Switching things up between sparse desert and frozen Russian streets makes the story feel bigger and more universal. Unfortunately, I found that switching to new characters every few levels made the survivors forgettable. Hopping from a New York City fireman to a Russian Orthodox priest makes for an interesting cultural leap, but I couldn't tell you any of their names.
World War Z plays like Left 4 Dead or Vermintide or Overkill's Walking Dead. I joined three other players in walking, shooting, and scavenging for ammo and health. We opened gates and tried not to get pounced, poisoned, or snatched by powerful special enemies. Teamwork is key: even if I'm the best marksman in the world, I still need a friendly hand to pick me up when I'm injured.
In the aftermath of the zombie pandemic Keith Taylor, noted pre-war author of post-apocalyptic fiction, traveled the world to interview survivors from every walk of life, culture and stratum of society, ranging from American political leaders to Scottish oil rig workers, from Mongolian miners to members of India's homeless underclass, each with their own tale of survival against an enemy that feels no remorse, fatigue, fear or mercy; only insatiable hunger.
This is the way the world ends: with a nanosecond of computer error in a Defense Department laboratory and a million casual contacts that form the links in a chain letter of death. And here is the bleak new world of the day after: a world stripped of its institutions and emptied of 99 percent of its people. A world in which a handful of panicky survivors choose sides - or are chosen.
The first chapter is set in China, Tibet, Greece, Kyrgyzstan, Brazil, Barbados, South Africa, Israel, Palestine, and Kuwait. It details the origins of the infection in China, and its spread via human trafficking, refugees, and the organ trade. Governments of the world ignore it until a public outbreak occurs in a South African shantytown, leading to Israel unifying with Palestine and closing its borders.
The third chapter is set in the USA, India, Russia, Barbados, Greenland, Iran, and Pakistan. It details how much panic gripped the world as people fled their homes via car and tried to escape their countries via boat. It is also mentioned how nuclear war breaks out between Iran and Pakistan, whilst the US Army is humiliated on Live National Television.
The fourth chapter is set in South Africa, Ireland, Germany, Ukraine, Canada, the USA, and India. It shows how many of the world's governments began collapsing and people fled to perceived 'safe areas' like arctic regions, islands, and mountains. Governments also began the Redeker Plan, which involved creating safe zones as bait to lure away zombies from the government headquarters.
Life for former United Nations investigator Gerry Lane and his family seems content. Suddenly, the world is plagued by a mysterious infection turning whole human populations into rampaging mindless zombies. After barely escaping the chaos, Lane is persuaded to go on a mission to investigate this disease. What follows is a perilous trek around the world where Lane must brave horrific dangers and long odds to find answers before human civilization falls.
Saber Interactive is a U.S.-based developer and publisher of video games. Consisting of over 20 studios and more than 2,500 employees worldwide, we are one of the key operative business units of Embracer Group.
This record of the greatest conflict in human history owes its genesis to a much smaller, much more personal conflict between me and the chairperson of the United Nation's Postwar Commission Report. My initial work for the Commission could be described as nothing short of a labor of love. My travel stipend, my security access, my battery of translators, both human and electronic, as well as my small, but nearly priceless voice activated transcription \"pal\" (the greatest gift the world's slowest typist could ask for), all spoke to the respect and value my work was afforded on this project. So, needless to say, it came as a shock when I found almost half of that work deleted from the report's final edition.
Some critics will, no doubt, take issue with the concept of a personal history book so soon after the end of worldwide hostilities. After all, it has been only twelve years since VA Day was declared in the continental United States, and barely a decade since the last major world power celebrated its deliverance on \"Victory in China Day.\" Given that most people consider VC Day to be the official end, then how can we have real perspective when, in the words of a UN colleague, \"We've been at peace about as long as we were at war.\" This is a valid argument, and one that begs a response. In the case of this generation, those who have fought and suffered to win us this decade of peace, time is as much an enemy as it is an ally. Yes, the coming years will provide hindsight, adding greater wisdom to memories seen through the light of a matured, postwar world. But many of those memories may no longer exist, trapped in bodies and spirits too damaged or infirm to see the fruits of their victory harvested. It is no great secret that global life expectancy is a mere shadow of its former prewar figure. Malnutrition, pollution, the rise of previously eradicated ailments, even in the United States, with its resurgent economy and universal health care are the present reality; there simply are not enough resources to care for all the physical and psychological casualties. It is because of this enemy, the enemy of time, that I have forsaken the luxury of hindsight and published these survivors' accounts. Perhaps decades from now, someone will take up the task of recording the recollections of the much older, much wiser survivors. Perhaps I might even be one of them.
In the blink of an eye, the world as we know it has been turned upside down. Humans have been infected with a rampant disease with the primary symptom turning them into undead monsters also known as Zekes. With the world turned into disarray, they've begun to devour human flesh, kill the living and feed their insatiable appetites. In World War Z, a band of survivors stand against the odds by fighting a desperate struggle against undead swarms to find salvation for humanity. 59ce067264